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How to Play
On your turn, you roll all six dice.

After each roll, you set aside any dice that form scoring combinations
(like certain numbers or sets).

You can then choose to either "bank" your points for that turn or risk rolling the
remaining dice to try to score more.

If you roll and none of the dice score, you "farkle"—losing all the points you
accumulated in that turn, and your turn ends

The game continues clockwise until a player reaches or exceeds the target score.
Each other player then gets one final turn to try to beat that score


Scoring

Scoring in Farkle is based on combinations such as:

Single 1s and 5s (worth 100 and 50 points respectively)

Three of a kind (e.g., three 2s = 200 points, three 3s = 300 points, etc.)

Special combinations like straights (1-6), three pairs, and others, depending on house
rules

If you roll no scoring dice on a turn, that's called a "Farkle," and you lose all points for
that round


Farkle Points Scoring

Farkle uses six dice, and points are scored by rolling specific combinations in a single
throw. Here are the standard scoring rules:
Combination Points
Single 1 100
Single 5 50
Three 1s 1,000
Three 2s 200
Three 3s 300
Three 4s 400
Three 5s 500
Three 6s 600
Four of a kind 1,000
Five of a kind 2,000
Six of a kind 3,000
Straight (1-2-3-4-5-6) 1,500
Three pairs 1,500
Four of a kind + a pair 1,500
Two triplets 2,500

Only dice from a single roll can be combined for scoring; you cannot combine dice from
multiple rolls within a turn to create new combinations

If you roll and set aside all six dice as scoring dice, you get a "hot dice" bonus and may
roll all six dice again to continue your turn

If you roll and do not get any scoring dice, you "Farkle" and score zero points for that turn

Example Scoring Scenarios

Rolling 1, 2, 4, 5, 5, 5:

500 points for three 5s, or

600 points for three 5s plus a single 1

Rolling 1, 1, 1, 5, 5, 2:

1,000 points for three 1s, plus 100 points for the remaining single 1, plus 100
points for two single 5s (50 each), for a total of 1,200 points.


Winning the Game


The goal is to reach exactly 10,000 points. If you exceed 10,000 in a turn, only the points
that bring you to exactly 10,000 count; any excess is forfeited


Additional Notes


Some house rules and commercial versions may have slight variations in scoring (e.g.,
different values for straights or six of a kind), but the above table covers the most widely
used standard scoring

A minimum of 500 points in a single turn is often required to "get on the board" for the
first time

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